About the game :
- Genre : Platforming, Action, Adventure
- Made with Unity
- Progression inspired by Mega Man
- 15-week student production at Campus ADN
- Gameplay pillars :
- fight
- flee
- The avatar can transform between two forms
- Duration : 90 to 120 minutes
- Website : Lights Out
Level Design
Obligations:
- Higher difficulty
- Two environments:
- City
- Temple
- Theme: Death temple
- Duration : 2 minutes walkthrough
- Abilities to introduce :
- Teleportation
- Dash damage
- Platform-oriented level
Intentions :
- Sustained rhythm
- Create situations where the player must alternate between the two modes in order to master the skill
- Use of the combat avatar for platforming
- Wow moment at the entrance of the temple
- To respect the theme, the temple of death, the player must descend into the depths of the temple as if they were swallowed up in a tomb
Difficulties:
- Adapting the design after the loss of certains functionalities
- Adjusting difficulty following playtests
LD Summary
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