Adglobe: Cancelled Project
Adglobe_Cancelled

ROLE/RESPONSABILITIES:

  • Role: Level Design
  • Genre: 3D Action-Adventure
  • Engine: Unreal 4/5
  • Responsibilities:
    • Designed and implement levels for an Indie project
    • Designed test levels to define metrics for traversal and combat
    • Supported the gameplay team by prototyping in Blueprint
    • Supported the art team through research, diagrams and art modules   
  • State: 
    • Developed by Adglobe Japan and Adglobe Montreal
    • Project was put on hold/cancelled
    • Most of my work for this project is still under NDA

Level design

Production context : 

  • Indie/AA game
  • 20+ persons team
  • Team of two level designers and 3 game designers
  • 2 years+ production

Tasks:

  • Designing 3D greybox layouts in Unreal 4/5
  • Focus on designing combat areas
  • Designing mechanics that the player can use in combat situation
  • Researching and documenting architectural references and gameplay situations for future use
  • Collaborating with the art team to adapt level layouts to the needs of the art direction while keeping gameplay intention
  • Writing and updating documentation

Learning: 

  • Unreal 4 and 5
  • Blueprint
  • Working under the guidance of an art director