Lights Out – Level Design

About the game : 

  • Genre : Platforming, Action, Adventure
  • Made with Unity 
  • Progression inspired by Mega Man
  • 15-week student production at Campus ADN 
  • Gameplay pillars :
    • fight
    • flee
  • The avatar can transform between two forms 
  • Duration : 90 to 120 minutes
  • Website : Lights Out

Level Design

Obligations: 

  • Higher difficulty
  • Two environments:
    • City
    • Temple
  • Theme: Death temple
  • Duration : 2 minutes walkthrough 
  • Abilities to introduce :
    • Teleportation
    • Dash damage
  • Platform-oriented level 

Intentions : 

  • Sustained rhythm
  • Create situations where the player must alternate between the two modes in order to master the skill
  • Use of the combat avatar for platforming
  • Wow moment at the entrance of the temple
  • To respect the theme, the temple of death, the player must descend into the depths of the temple as if they were swallowed up in a tomb

Difficulties

  • Adapting the design after the loss of certains functionalities
  • Adjusting difficulty following playtests

LD Summary