Lights Out – Level Design About the game : Genre : Platforming, Action, AdventureMade with Unity Progression inspired by Mega Man15-week student production at Campus ADN Gameplay pillars :fight flee The avatar can transform between two forms Duration : 90 to 120 minutesWebsite : Lights Out Level Design Obligations: Higher difficultyTwo environments:CityTempleTheme: Death templeDuration : 2 minutes walkthrough Abilities to introduce :TeleportationDash damagePlatform-oriented level Intentions : Sustained rhythmCreate situations where the player must alternate between the two modes in order to master the skillUse of the combat avatar for platformingWow moment at the entrance of the templeTo respect the theme, the temple of death, the player must descend into the depths of the temple as if they were swallowed up in a tomb Difficulties: Adapting the design after the loss of certains functionalitiesAdjusting difficulty following playtests LD Summary Previous Next