Sacrifice your friends

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Role/Resposabilities:

  • Role: Level Designer and game/tech designer
  • Genre : Multiplayer party brawler
  • Engine: Unity
  • Responsibilities: 
    • Worked with the game direction to develop and integrate gameplay features
    • Designed, greyboxed, and implemented 6 levels arena from concept through final gameplay
    • Designed playtest sessions to collect data and push for iterations base on those feedback
  • Status:

Level design

Production context : 

  • Indie game
  • 10 persons team
  • Team of two level designers and two game designer
  • One years+ production

Tasks:

  • Designing arenas
  • Prototyping
    • Programming events in C#
    • Blockout animations for timing and blocking for level’s events
  • Research
  • Writing production documents
  • Meeting with the different team members
  • Lighting intentions 
  • Integration of the level arts
    • The props were modeled by 3D artists
  • Testing and balancing levels

Learning : 

  • Using the Unity animator
  • Using Probuilder for geometry
  • Balancing multiplayer levels 

Cases Study