Role/Resposabilities:
- Role: Level Designer and game/tech designer
- Genre : Multiplayer party brawler
- Engine: Unity
- Responsibilities:
- Worked with the game direction to develop and integrate gameplay features
- Designed, greyboxed, and implemented 6 levels arena from concept through final gameplay
- Designed playtest sessions to collect data and push for iterations base on those feedback
- Status:
- Developed by Astrolabe Interactive
- Available
Level design
Production context :
- Indie game
- 10 persons team
- Team of two level designers and two game designer
- One years+ production
Tasks:
- Designing arenas
- Prototyping
- Programming events in C#
- Blockout animations for timing and blocking for level’s events
- Research
- Writing production documents
- Meeting with the different team members
- Lighting intentions
- Integration of the level arts
- The props were modeled by 3D artists
- Testing and balancing levels
Learning :
- Using the Unity animator
- Using Probuilder for geometry
- Balancing multiplayer levels