ALEX FERRAZ

GAME AND LEVEL DESIGNER

5+ years of experience in Indie and AAA

EXPERTISE

LEVEL BLOCKOUT

PVE COMBAT

PUZZLE DESIGN

PLAYTEST

 

MODULAR KIT

PVP LEVEL DESIGN

NARRATIVE

DOCUMENTATION

PROFESSIONAL WORKS

OTHER PROJECTS

WORK EXPERIENCE

OCTOBER 2025 - AUGUST 2026

Unannounced Title

Main Level Designer

UE5/Blueprint

Online experience

Established the level design pipeline

Designed the architectural modular kit

Designed gym to test metrics

Designed multiple levels

Documentation

 

 Level Designer

Star Engine

Online experience

Supported the level design team on the Contested Zones and Storm Breaker events

Refactored maps to adapt new contents

Fixed bugs in live-ops environment

 

SEPTEMBER 2021 - SEPTEMBER 2023

Cancelled Project

 Level Designer

UE4/Blueprint

Action-Adventure

Pitched and designed levels mixing traversal, puzzles, and encounters 

Designed mechanics and enemies

Designed gym

 

JANUARY 2019 - MARCH 2020

 Level Designer

Unity/C#

Party Brawler

Designed multiplayer combat areas from blockout to art pass

Designed and scripted mechanics and event

Designed gym to test metrics

Wrote and updated the guideline for arenas

PROCESS

1
Brainstorm and research

 

    • Brainstorming session

 

    • Architectural research related to the theme of the level or game

 

    • Researching games with similar styles to identify what players liked and disliked

 

    • Proposal of new concepts that can be harmonized with the game design 
2
Organization and concept

 

    • List of ingredients, constraints, and intentions, for the level

 

    • Creation of a moodboard

 

    • Drafting of the first preparatory documents: LDD, GDD, flow chart, etc.

 

    • Consulting with my colleagues to adjust the concept before finalizing the documents
3
Prototyping

 

    • Level design patterns and paper layout

 

    • First blockout to test the distance and feeling

 

    • Where is the fun? Seeking feedback from the team or players

 

    • Iterating the level by building on what works
4
Implementation

 

    • Working with the multiple departments to implement the game components

 

    • Iterating the level to optimize the implementation or changes that occur during the production 

 

    • Fix bugs spotted by the QA team

 

    • Rejoicing when all the efforts finally bear fruit because the players are having fun.

PROFIL

First, thank you for cheking my portfolio.

My name is Alex Ferraz. I’m a level designer with 5+ years of experience across AAA and indie.

I understand design as finding solutions that fit in the intended experience for the user. I grew up in restaurant; for me, this process is a bit like cooking. Even if you have already a recipe, you’re always going to adapt or change it to find the right flavors, by mixing old and new ingredients, changing the seasonings, and applying new knowledge to create a more unique experience.  

Also, I make a damn good coffee♥

SOFTWARE