ALEX FERRAZ GAME AND LEVEL DESIGNER 5+ years of experience in Indie and AAA View my resume LinkedIn Profile EXPERTISE LEVEL BLOCKOUT PVE COMBAT PUZZLE DESIGN PLAYTEST MODULAR KIT PVP LEVEL DESIGN NARRATIVE DOCUMENTATION PROFESSIONAL WORKS Adglobe: Cancelled Sacrifice your friends OTHER PROJECTS Lights Out – Level Design EXPERIENCE OCTOBER 2025 - AUGUST 2026 NVIZZIO CREATIONS Unannounced Title Main Level DesignerUE5/BlueprintEstablished the level design pipelineDesigned the architectural modular kit, layouts and levels, and scripted events JUNE 2024 - JULY 2025 TUBULENT/CLOUD IMPERIUM GAMES Star Citizen Level DesignerStar EngineSupported the level design team on the Contested Zones and Storm Breaker eventsRefactored maps to adapt new contents SEPTEMBER 2021 - SEPTEMBER 2023 ADGLOBE Cancelled Project Level DesignerUE4/BlueprintBuilding levels mixing traversal, puzzle, and encounters Designed systems and enemies JANUARY 2019 - MARCH 2020 ASTROLABE INTERACTIVE Sacrifice Your Friends Level DesignerUnity/C#Designed multiplayer combat areas from blockout to art passDesigned and scripted mechanics and event OCTOBER 2025 - AUGUST 2026 NVIZZIO CREATIONS Unannounced Title Main Level DesignerUE5/BlueprintEstablished the level design pipelineDesigned the architectural modular kit, layouts and levels, and scripted events JUNE 2024 - JULY 2025 TUBULENT/CLOUD IMPERIUM GAMES Star Citizen Level DesignerStar EngineSupportaed the level design team on the Contested Zones and Storm Breaker eventsRefactored maps to adapt new contents SEPTEMBER 2021 - SEPTEMBER 2023 ADGLOBE Cancelled Project Level DesignerUE4/BlueprintBuilding levels mixing traversal, puzzle, and encounters Designed systems and enemies JANUARY 2019 - MARCH 2020 ASTROLABE INTERACTIVE Sacrifice Your Friends Level DesignerUnity/C#Designed multiplayer combat areas from blockout to art passDesigned and scripted mechanics and event PROCESS 1Brainstorm and research Brainstorming session Architectural research related to the theme of the level or game Researching games with similar styles to identify what players liked and disliked Proposal of new concepts that can be harmonized with the game design 2Organization and concept List of ingredients, constraints, and intentions, for the level Creation of a moodboard Drafting of the first preparatory documents: LDD, GDD, flow chart, etc. Consulting with my colleagues to adjust the concept before finalizing the documents 3Prototyping Level design patterns and paper layout First blockout to test the distance and feeling Where is the fun? Seeking feedback from the team or players Iterating the level by building on what works 4Implementation Working with the multiple departments to implement the game components Iterating the level to optimize the implementation or changes that occur during the production Fix bugs spotted by the QA team Rejoicing when all the efforts finally bear fruit because the players are having fun. PROFIL As a level designer, I design my levels to tell a story in order to immerse the player in the fantasy of the game.My academic and professional experiences have given me a strong foundation in research and organization.I am a supportive team player, always ready to offer a helping hand to move the project forward.On a project, I prioritize good communication with my colleagues to know their needs and intentions.And I make a damn fine coffee! CREATIVEProblem-solving oriented RIGOUROUSRigorous, reliable and organized MOTIVATEDReady to provide my energy and expertise CURIOUSAlways ready to learn and discover View my resume LinkedIn Profile SOFTWARE