About the game:
- Genre : Multiplayer party brawler
- Made with Unity
- Gameplay Pillars :
- Chaos
- Humor
- Dynamic arenas
- Multiplayer combat (local and online)
- Inspired by the Lovecraft universe
- Website : Sacrifice your friends
- Developed by Astrolabe Interactive
Level design
Production context :
- Indie game
- 20 persons team
- Team of two level designers
- Two years+ production
Tasks:
- Designing arenas
- Prototyping
- Programming events in C#
- Animations (timing and blocking) for level’s events
- Research
- Writing production documents
- Meeting with the different team members
- Lighting intentions
- Integration of the level arts
- The props were modeled by 3D artists
- Testing and balancing levels
Learning :
- Using the Unity animator
- Using Probuilder for geometry
- Balancing multiplayer levels
Cases Study
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