Lights Out Lights Out - Narrative Design About the game : Genre : Platforming, Action, AdventureMade with Unity Multiple endingsNon-linear structureDuration : 90 to 120 minutesWebsite : Lights Out Production Context 15-weeks student production at the Campus ADNThe narrative team was composed of four people:A teacher with professional experience : Maxime Archetto Two narrative design students : Karina Bermudez and myselfA narrative tech designer : Jonathan MorinThe narrative bible was written in two weeksThe scenario development was carried out in parallel with the design of the levels and the implementation of the functionalities Narrative design Narrative constraints : Only two animated charactersThe player’s actions must have narrative consequences Two different endingsCreate narrative linearity even though the levels can be played in random order Narrative Design :Designing the main objective of the gameWriting the narrative bible and creating the worldCreating the characters and their developmentCreating a timelineEstablish scene functionsDesigning narrative systems Designing a sign and feedback matrix for narrative systemsCommunicate with the different departments for the integration of the narration Narrative Systems and Intentions : 4 narrative systems:CinematicsCut-SceneNPCNarrative Collectibles Giving a choice in all dialoguesThe avatar’s personality must be malleable to allow the player to adapt it.Narrative structure inspired by myths and legend Summary and Functions Previous Next Narrative System Previous Next Documents Narrative Bible (french version)System Design Propositions (french version)Collectibles’ texts