NVIZZIO: UNdisclosed PROJECT
ROLE/RESPONSABILITIES:
- Role: Main Level Designer
- Genre: CO-OP
- Engine: Unreal 5
- Responsibilities:
- Oversaw the level structure and established the level design pipeline
- Coordinated with the Art team to design and create a modular architectural kit to speed up the level blocking and art pass
- Worked with the tech team to create level design tools to help with the iteration process
- Greyboxed and iterated on levels that have at least 30 minutes of gameplay
- Prototyped mechanics using Blueprints in Unreal Engine 5
- State:
- Developed by Nvizzio
- Most of my work for this project is still under NDA
Level design
Production context :
- Indie
- 10+ persons team
- Main level designer in a team of two
- Game designer in a team of 4
- 1 year production
Tasks:
- Management
- Main owner of the level design process:
- Oversaw the pipeline
- Designed the architectural kit
- Designed level design tools
- Designed mechanics and level design object/ingredient
- Coordinated with artists to refine environments and assets
- Designed gym to test and iterate on mechanics and metrics
- Designed tools
- Designed events
- Designed 3D levels layouts in Unreal 5
- Blockout
- AI and NPC
- Level markup
- Terrain
- Partial art pass
- Documentation:
- Features
- Events
- Surveys
- Level design document
Learning:
- Unreal 5
- Terrain tools
- Geometry tools
- Management tasks