Nvizzio: Unannounced

NVIZZIO: UNdisclosed PROJECT
Nvizzio_logo

ROLE/RESPONSABILITIES:

  • Role: Main Level Designer
  • Genre: CO-OP
  • Engine: Unreal 5
  • Responsibilities:
    • Oversaw the level structure and established the level design pipeline
    • Coordinated with the Art team to design and create a modular architectural kit to speed up the level blocking and art pass
    • Worked with the tech team to create level design tools to help with the iteration process
    • Greyboxed and iterated on levels that have at least 30 minutes of gameplay
    • Prototyped mechanics using Blueprints in Unreal Engine 5
  • State: 
    • Developed by Nvizzio
    • Most of my work for this project is still under NDA

Level design

Production context : 

  • Indie
  • 10+ persons team
  • Main level designer in a team of two
  • Game designer in a team of 4
  • 1 year production

Tasks:

  • Management 
  • Main owner of the level design process:
    • Oversaw the pipeline
    • Designed the architectural kit
    • Designed level design tools
    • Designed mechanics and level design object/ingredient
    • Coordinated with artists to refine environments and assets
    • Designed gym to test and iterate on mechanics and metrics 
    • Designed tools
    • Designed events
  • Designed 3D levels layouts in Unreal 5
    • Blockout
    • AI and NPC
    • Level markup
    • Terrain
    • Partial art pass
  • Documentation:
    • Features
    • Events
    • Surveys
    • Level design document

Learning: 

  • Unreal 5
    • Terrain tools
    • Geometry tools
  • Management tasks