Star Citizen

star citizen
STAR CITIZEN_PROJECTS

ROLE/RESPONSABILITIES:

  • Role: Level Design
  • Genre: MMO-Space Simulation – FPS
  • Engine: Star Engine/Cry Engine
  • Responsibilities:
    • Supported the level design team on the Contested Zones (PvPvE)
      • loot placement
      • combat encounters
    • Supported the level design and mission teams on the Storm Breaker event
      • AI requirement
      • Side encounter area/POI   
  • State: 
    • Developed by Cloud Imperium Games/Turbulent
    • Online

Level design

Production context : 

  • AAA online
  • 500+ persons team
  • Member of the level design production team at the Montreal studio
    •  5 member

Tasks:

  • Fixed bugs in live-ops environment
  • Refactored maps to adapt to new content
    • Loot
    • Encounters 
  • Supported teams on multiple releases:
    • Contested Zones
      • Loot placement
      • Tuning encounter
      • Integrating gameplay mechanics
    • Storm Breaker
      • Cleaned up navigation mesh for better AI and NPC control and gameplay experience
      • Worked on side encounter/secondary POI to improve the pacing 
    • TBD
      • Side encounters
      • Small puzzle implementation
      • Helped to design level design modules under the supervision of a principal level designer
  • Collaborated with other designers to deliver cohesive and high-quality player-facing levels

Learning: 

  • Cry Engine
  • Live-ops environment
  • Working with a team based in several countries